Well it's been a while since I've posted, just got back from Barcelona and am still currently on the hunt for jobs. BUT got clearance to show some test creature work I did, so hopefully you'll enjoy having a look at the two new snake sequences in the reel.
I was given a pretty free rein on this by my old boss Andy Morley and producer Stef Drury, so picked the backplate film for the python to work on, and how to animate the cobra. Good times recording scary snake voices into the Apple Mac!
Showreel Breakdown
Shot 1,2 & 3 - Hellboy 2
Weapon tip replacement and main Hellboy character roto animation for shading and lighting, as well as dust particle collision animation.
Shot 4 - Jungle Book Python Test
Motion path animation, using CV curve deformers. Camera track setup completed as well.
Shot 5, 6 & 7 - Animal Planet Dog and Meerkat Idents
Quadruped and Biped rig set, soft skinning and all character animation by Nick Hanks.
Shot 8, 9 & 10 - Jungle Book Cobra Test
Motion Path and Lip Sync Character Animation completed by Nick Hanks, also lighting shading rig set up.
Shot 11 - Animal Planet Shark Ident
Rig, camera setup and animation by Nick Hanks.
Shot 12 - 16 Hellboy 2
Weapon tip replacement and main Hellboy character roto animation for shading and lighting, as well as dust particle collision animation.
Shot 17-18 Spitfire
All spitfire and camera animation by Nick Hanks
Shot 19 - 24 Personal Animations
All character and lipsync animation, lighting and rendering by Nick Hanks, using own reference footage shot with camcorder.
5 comments:
Hey Nick, I don't really have to ask how you're doing as I can see you are doing great!!! Your showreel looks fantastic, it really does. Just in case you wonder, I'm the Claudia from Austria (we studied at CSM together) I finally managed to set up a blog as well (took me quite a while, I know ;) ) Take care and keep posting new work,
cheers Claudi
hey man, sorry it took me a while... so the snake is a test for the Jungle book? cool. One thing I've noticed is that snakes don't really move in paths, well, maybe, but the path moves and curls all the time, it's not a static curve... as well, you gotta be careful to make the head feel conected to the body, otherwise it looks a bit broken.
good work, man
Yeah we were just doing it to how the shots looked and to display a real model in action.
The long tracking shot with the python I think looks OK at the end when the body sinks behin, but I know what you mean about the motion curves. There's some slight movement as we stuck a few CV curve deformers to control it, but it'd have to be more exaggerated for an actual shot and not a test.
hey nicky boy! hows it going?
what you been up to?
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