Saturday, 19 April 2008

Car crash test

Been away for a while as I've been doing an internship / some freelance work at Lip Sync Post in London. It's been pretty busy (well as busy as you can be when your machine is rendering - so many cups of tea), working on a variety of things including Hellboy 2, a cobra animation for the company showreel, and this.

It's just a quick test sequence for a girl basically being hit by a car in a street scene, just to see what it might look like. Know it probably doensn't look amazing, but it's more of a blockamatic almost, but taught me how to basic texture, and got me used to planning shots and working with cameras.



Anyhow I'll stick up the rest once it's available, had some technical issues with fcheck Tiff's. So and sos.

Sorry folks had to delete this due to copyright stuff! Peas out.

3 comments:

messytimbo said...

dude it's good to see you back posting and working! hell boy 2 eh! thats so dope, isn't it complete yet? any who hope your well? will i see you on tuesday for that 10 year thingy?

libra bear said...

Welcome back play blast boy. Did you say yuor working on Hellboy 2?
That must be giving you some amazing insight. Nice camera work. Looks brutal. Waiting to see the rest.

Nick said...

Yeah, I've been doing some roto and particle animation for a couple of fight scenes. Quite cool to see stuff rendered out, you'll hardly notice most of it on the film, bar a couple of scenes unless I point it out to you.

But really cool experience seeing how the work gets done. The render times on some frames is huge, until I got told that on a lot of features 1 day per frame in a render farm is the norm. Ouch.