Here's my latest reel featuring some of the work on Guardians of the Galaxy where I was a lead artist for the first time at MPC. One of the best projects I've been lucky to have worked on, at the time we had no idea how big it and Chris Pratt would be!
Nick Hanks VFX Showreel March 2015 from Nick Hanks on Vimeo.
Tuesday, 16 June 2015
Saturday, 15 March 2014
Showreels March 2014
So it's been about 18 months since I cut a reel, and I decided to break my work into two reels, one for film visual effects and one for my cinematics and broadcast work.
VFX Showreel
Cinematics and Broadcast Showreel
VFX Showreel
Cinematics and Broadcast Showreel
Wednesday, 21 August 2013
Need For Speed Rivals Gamescom Trailer
Just finished four/five weeks of intense work at EA on Need for Speed the Rivals cinematics team - producing this trailer for gamescom. I ended up working the animation, layout and cameras for the Ferrari FF and Pagani Huayra highway duel (from 25 seconds in). Cool section to work on as we were seeing how many cars the game engine could handle and render, and loads of Michael Bay style action in there!
Also been working a few marketing screenshots for magazines that have been published too!
Also been working a few marketing screenshots for magazines that have been published too!
Saturday, 8 June 2013
Need for Speed Rivals teaser trailer
Been working at Electronic Arts now for a few weeks now, working on some cool stuff with the team. Got the teaser trailer out a couple of weeks back, here it is:-
Thursday, 25 October 2012
Prometheus Shots Showreel
Prometheus is now out on DVD/Blu Ray which means new shots for my reel. Most of my work on Prometheus at MPC was environment layout, with some effects and vehicle layout for timing and speeds in the "sandstorm" and "engineer ship launch" scenes. I also did a lot of the layout for after the engineers ship crashes, so quite a bit of working it into shots and setting up composition in line with the VFX supervisor and Ridley Scott's vision.
PS - Apologies for the poor quality, but I'm trapped in Scotland and all of my regular showreel files are down in London, so I've had to rip my own showreel from the vimeo and recompress using Sorenson. Hopefully I'll be able to sort this out when I'm home at Christmas and can put out a showreel that looks less Sega Master System res wise.
Nick Hanks VFX Showreel 2012 from Spangles on Vimeo.
It was a great welcome back to VFX in London, which could do with a boost right now! Fingers crossed '13 is luckier for British-based effects teams!PS - Apologies for the poor quality, but I'm trapped in Scotland and all of my regular showreel files are down in London, so I've had to rip my own showreel from the vimeo and recompress using Sorenson. Hopefully I'll be able to sort this out when I'm home at Christmas and can put out a showreel that looks less Sega Master System res wise.
Wednesday, 15 August 2012
New Showreel
Here's my new showreel containing the comic con trailer shot I worked on at MPC for "Man of Steel" and a few more shots I worked on from "Pirates! in an Adventure with Scientists" which is now out on DVD and Blu-ray!
Nick Hanks Showreel 2012 from Spangles on Vimeo.
Nick Hanks Showreel 2012 from Spangles on Vimeo.
Monday, 23 July 2012
Superman - Man of Steel Trailer
I'm currently in Cambodia, doing a bit of backpacking between jobs after finishing 6 months at MPC London. I actually did a bit of film research this morning at Ta Prohm Temple in Siem Reap, which was used as a set on Tomb Raider with Angelina Jolie who it seems is a bit of legend round these parts!
I also found out the comic con trailer for Man of Steel was released which has possibly the coolest shot I've worked on in it (it kicks in after 1 min 11 seconds on the video below). MPC was great fun working on Prometheus and then with the big guy with a red cape, which quite frankly is a dream come true since I saw Clark Kent and Superman duke it out in a junkyard as a kid.
Anyhow this shot got "daily of the week" from Zack Snyder himself which was pretty damn cool. Layout's a great role, you really feel you're part of the film making process, working with the CG Supervisors on cameras, animation and environment layout, building clouds layers on top of scaled earth below to make the setup as realistic as possible.
The brief on the shot was that we were flying in a jet tracking superman about to break the speed of sound, the only material to work with were some framings from a previs sequence. We realised we were gonna be having to use some big camera lens sizes of 200mm to 400mm to achieve the shot, with Superman hitting speeds of over 800 mph (I love stats!). Still seeing this on the actual comic con trailer is one of the highlights of my career so far, along with working with the MPC layout crew.
I also found out the comic con trailer for Man of Steel was released which has possibly the coolest shot I've worked on in it (it kicks in after 1 min 11 seconds on the video below). MPC was great fun working on Prometheus and then with the big guy with a red cape, which quite frankly is a dream come true since I saw Clark Kent and Superman duke it out in a junkyard as a kid.
Anyhow this shot got "daily of the week" from Zack Snyder himself which was pretty damn cool. Layout's a great role, you really feel you're part of the film making process, working with the CG Supervisors on cameras, animation and environment layout, building clouds layers on top of scaled earth below to make the setup as realistic as possible.
The brief on the shot was that we were flying in a jet tracking superman about to break the speed of sound, the only material to work with were some framings from a previs sequence. We realised we were gonna be having to use some big camera lens sizes of 200mm to 400mm to achieve the shot, with Superman hitting speeds of over 800 mph (I love stats!). Still seeing this on the actual comic con trailer is one of the highlights of my career so far, along with working with the MPC layout crew.
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