Well, here it is the cobra strike.
Props out (in the words of Westwood and big Trev Nelson) to Andy Morley at Lipsyncpost for giving me the opportunity to animate there, James Nichols for doing the modeling and texture mapping and showing me how to assign UV texture maps (can't wait to see the final model when the texturing is finished), and Jon Wood for the lighting, spotlights rule and good to see my T2 lighting toned down slightly.
And her's a few stills from the sequence:-
So, there you go a work in progress looking OK.
Cheers guys.
8 comments:
Wow, it shows you how powerful it is when a group of talented people get together.... that Cobra looks killer man, its gonna be awesome to have that on your reel. well done
D
I agree, the model looks superb, did you use reference material for the strike?
whoa there! that's amazing nick! it looks so good...
oh my god it is my old man!
Yeah, I used some reference footage along with artistic licence. Apparently Cobras can't bend back like that with their hood up, but when it was straight and then attacking it didn't really have any animated 'anticipation'!
Also they never have their hood out when they go along the ground, but again we thought it was a shame to miss that out with the textures on it folded up.
Rig is cool, still need to iron out some texture issues, but should be good when all done.
Nick, this is amazing, really impressed. I really like the way you referenced it, then added your own sensibilities to it. Thats animation man. Congrats bro
hahaha i remember Kevin saying "chances that you will have to animate a snake someday are quite low"...
haha well done, buddy
VERY Good I personally love it
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