So over the past few months TWO trailers have been released featuring shows I have worked on over the past 18 months as Layout Supervisor at DNEG. Both feature heavy amounts of full digital cinematography, camera blends, camera and environment layout. I can proudly say they are two of the best projects I have worked on in my career to date in terms of scale, pushing work artistically and the final output promises to be even better as we head into final delivery.
Greyhound
Lucky to be on the same show with one of the actors who got me into film - as a kid watching Big and Splash all the way through Saving Private Ryan and Catch Me If You Can, to more recent output such as Sully and Captain Phillips, Tom Hanks.
On a personal level this film meant a lot, as my own Grandfather (another Hanks) trained as a navigator in the Fleet Air Arm to provide air cover for transport ships on shipping routes in the North Sea, so it brought it even closer to home the stakes that merchant ships and naval service crew faced heading to the front lines.
Fast and Furious 9
My third time working on this franchise (after Fast and Furious 6 and the Universal Studios ride Fast and Furious: Supercharged), and it's still getting bigger and badder with each instalment:-
Nickamation
Weblog for CGI Artist and Animator Nick Hanks.
Wednesday 11 March 2020
Thursday 11 August 2016
Independence Day: Resurgence VFX Breakdown
Cinesite have released a showreel, most of it shows a lot of the layout work I lead on Independence Day: Resurgence in London. This involved a large of full CG cam moves, matchmove camera, animation, environment and set dressing layout. Looking at the reel it was an incredible turnaround on such a short schedule!
Cinesite Independence Day: Resurgence VFX Showreel from Cinesite Studios on Vimeo.
Sunday 12 June 2016
Latest VFX Showreel
Here's my latest VFX reel, containing shots from work I helped on at Cinesite on Fantastic Beasts, Independence Day: Resurgence, Gods of Egypt and the Revenant that have been released on trailers.
Password is Keymaster
Tuesday 24 May 2016
Alien: Isolation Cutscenes
So what seems a long time ago I did some work for the great team at Axis Animation up in Glasgow on Alien: Isolation. It involved producing cutscenes from mocap animation they'd shot on set with actors, producing a sequence of shots almost as a digital DOP, as a result I spent a lot of time watching the original Ridley Scott film and David Fincher's Alien 3 for composition and angles on shots.
Unfortunately a lot of sequences I worked on were cut due to story/directional changes in the game, but here's a few shots from some of the sequences cut together with some of the original score for added atmosphere!
Password is Ripley
Unfortunately a lot of sequences I worked on were cut due to story/directional changes in the game, but here's a few shots from some of the sequences cut together with some of the original score for added atmosphere!
Alien: Isolation Cinematics from Nick Hanks on Vimeo.
Password is Ripley
Tuesday 16 June 2015
Guardians of the Galaxy show reel
Here's my latest reel featuring some of the work on Guardians of the Galaxy where I was a lead artist for the first time at MPC. One of the best projects I've been lucky to have worked on, at the time we had no idea how big it and Chris Pratt would be!
Nick Hanks VFX Showreel March 2015 from Nick Hanks on Vimeo.
Nick Hanks VFX Showreel March 2015 from Nick Hanks on Vimeo.
Saturday 15 March 2014
Showreels March 2014
So it's been about 18 months since I cut a reel, and I decided to break my work into two reels, one for film visual effects and one for my cinematics and broadcast work.
VFX Showreel
Cinematics and Broadcast Showreel
VFX Showreel
Cinematics and Broadcast Showreel
Wednesday 21 August 2013
Need For Speed Rivals Gamescom Trailer
Just finished four/five weeks of intense work at EA on Need for Speed the Rivals cinematics team - producing this trailer for gamescom. I ended up working the animation, layout and cameras for the Ferrari FF and Pagani Huayra highway duel (from 25 seconds in). Cool section to work on as we were seeing how many cars the game engine could handle and render, and loads of Michael Bay style action in there!
Also been working a few marketing screenshots for magazines that have been published too!
Also been working a few marketing screenshots for magazines that have been published too!
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